I decided to go with a rather unoriginal idea, but make it polished and complete as before my attempts had an interesting play on the theme but always ended up but incomplete or broken, plus I had less time due to schoolwork.

My idea was a game in which you could control multiple shapes. Each shape could move, jump scale and rotate. After some testing I decided to remove rotation as a) it was buggy and b) I couldn't think of a way to use it.

Later on I decided to add an energy system, this meant that every action cost some energy, and without that energy you can't 'shapeshift'

Due to time issues I was only able to complete 3 levels and I am disapointed that I could not add more levels with more interesting uses. I am considering doing my first post mortem, although I will likely forget :D

More information

Published281 days ago
StatusIn development
PlatformsWindows, macOS, HTML5
Tags2D, Ludum Dare 35, shape, shapeshifter, unity, unity2d
Player countSingleplayer


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EverlesslyShapingWindows.zip 10 MB
EverlesslyShapingMac.zip 12 MB

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